Post by RoboCop on Jul 7, 2017 15:38:26 GMT -7
Name: Namor McKenzie
Alter Ego: The Sub-Mariner
Gender: Male
Race: Atlantean
Faction: Solo
Partner: N/A
Theme Song: tfregenerationone.weebly.com/uploads/6/3/4/4/63446209/red_sea_suite.mp3
Voiced by: Bill Woodson (tfregenerationone.weebly.com/uploads/6/3/4/4/63446209/sub-mariner.mp3)
Image/Appearance:
THE SUB-MARINER
THE SUB-MARINER (IN FULL COLOR)
History: In 1915, Ernest Shackleton, sent by Winston Churchill, sought out vibranium in the Antarctic. His ship, the Endurance, was lost. Later, Leonard McKenzie, with the telepath Paul Destine as a passenger, attempted to recover the Vibranium. Princess Fen was sent to investigate explosions near the surface by her father, Emperor Thakorr. McKenzie met, fell in love with, and impregnated Princess Fen with the child who became Namor. However, Atlantean soldiers came to retrieve Fen and attacked McKenzie's crew. Leonard McKenzie was believed dead by Fen following the attack and she returned to Atlantis, pregnant.
The child was named "Namor" which means "Avenging Son". Namor spent his boyhood taunting his cousin Dorma, as well playing with his other cousins Namora and Byrrah as well as his friend Meranno. An oil spill in 1936 attracted the attention of Namor, who began a relationship with a young woman named Sandy. Namor grew up distrusting surface dwellers.
Nevertheless, Namor is now a peacekeeping prince, a pretty arrogant and vain one at that. He even straightened things out between Atlantis and Pacifica by sending Dorma as an Atlantean representative and ambassador. However, Namor is also trying to keep Attuma at bay.
Weapons: Horn of Proteus
Powers:
Amphibious Physiological Adaptation - Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
Superhuman Strength - Like all Atlanteans, Namor is superhumanly strong, but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it.
Superhuman Speed - Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour, Namor has shown that he can reach a speed of over 300 knots.
Superhuman Stamina - Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
Superhuman Agility - Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
Superhuman Reflexes - Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
Superhuman Durability - The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining injury.
Aquatic Healing - If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at its peak while he is immersed in water, but does diminish the longer he is out of contact with water or if he is completely dry.
Radiation Absorption - Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.
Extended Longevity - Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.
Underwater Breathing - Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well, without the aid of breathing devices, whereas most Atlanteans can only survive being out of the water for a matter of minutes.
Aquatic Telepathy - Namor possesses a telepathic rapport with all forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding. Namor can also mentally communicate with other Atlanteans (giving mental/telepathic orders to all his men) and possibly humans as well, should he develop his power to its fullest.
Augmented Vision - Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.
Flight - Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. His flight speed at "normal" levels is enough to enable Namor to fly faster than military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. Namor's ability to lift weights when flying is sufficient to enable him carry a 50-ton anchor with one hand without a discernible loss of speed/momentum.
Skill: Expert Combatant, Bold Diplomat, Diplomatic Immunity, Expert Tactician, Multilingual, Skilled Engineer, Talented Business Executive
Trivia (Optional):
-THAT'S NOT WATER!!! IT'S ALCOHOL!!!
Sample of how you'll play this character:
A guard enters the royal bathroom.
"PRINCE NAMOR!!!" said the guard before covering his eyes. "Oops, sorry!!!"
We see Namor with a towel around his waist, a rubber ducky on his hand and a bathing cap around his head.
"WHO DARES TO INTERRUPT PRINCE NAMOR'S BATH TIME?" said Namor with anger.
"Sir, it's Attuma!!! He's attacking the castle!!!" said the guard.
"The fiend!!! I will put an end to this!!!" said Namor, raising his fist.
Alter Ego: The Sub-Mariner
Gender: Male
Race: Atlantean
Faction: Solo
Partner: N/A
Theme Song: tfregenerationone.weebly.com/uploads/6/3/4/4/63446209/red_sea_suite.mp3
Voiced by: Bill Woodson (tfregenerationone.weebly.com/uploads/6/3/4/4/63446209/sub-mariner.mp3)
Image/Appearance:
THE SUB-MARINER
THE SUB-MARINER (IN FULL COLOR)
History: In 1915, Ernest Shackleton, sent by Winston Churchill, sought out vibranium in the Antarctic. His ship, the Endurance, was lost. Later, Leonard McKenzie, with the telepath Paul Destine as a passenger, attempted to recover the Vibranium. Princess Fen was sent to investigate explosions near the surface by her father, Emperor Thakorr. McKenzie met, fell in love with, and impregnated Princess Fen with the child who became Namor. However, Atlantean soldiers came to retrieve Fen and attacked McKenzie's crew. Leonard McKenzie was believed dead by Fen following the attack and she returned to Atlantis, pregnant.
The child was named "Namor" which means "Avenging Son". Namor spent his boyhood taunting his cousin Dorma, as well playing with his other cousins Namora and Byrrah as well as his friend Meranno. An oil spill in 1936 attracted the attention of Namor, who began a relationship with a young woman named Sandy. Namor grew up distrusting surface dwellers.
Nevertheless, Namor is now a peacekeeping prince, a pretty arrogant and vain one at that. He even straightened things out between Atlantis and Pacifica by sending Dorma as an Atlantean representative and ambassador. However, Namor is also trying to keep Attuma at bay.
Weapons: Horn of Proteus
Powers:
Amphibious Physiological Adaptation - Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
Superhuman Strength - Like all Atlanteans, Namor is superhumanly strong, but his physical strength is greater than that of any member of his superhuman race. The exact level of his strength is dependent upon his physical contact with water and his strength diminishes slowly the longer he is out of contact with it.
Superhuman Speed - Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at speeds greater than 60 miles per hour, Namor has shown that he can reach a speed of over 300 knots.
Superhuman Stamina - Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for at least more than 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
Superhuman Agility - Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
Superhuman Reflexes - Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete. He can perform acrobatic feats in the air sufficient to enable him to easily evade/dodge most military aircraft.
Superhuman Durability - The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from orbital heights, exposure to temperature and pressure extremes, blows from powerful superhumans, and powerful energy blasts without sustaining injury.
Aquatic Healing - If he was somehow injured, Namor's body can heal damaged tissue faster and much more extensively than a human or most Atlanteans. Namor's accelerated healing is at its peak while he is immersed in water, but does diminish the longer he is out of contact with water or if he is completely dry.
Radiation Absorption - Namor can absorb certain levels of radiation. His potential is unknown, but the full power of the Radioactive Man is enough to rapidly drain him of his strength.
Extended Longevity - Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.
Underwater Breathing - Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well, without the aid of breathing devices, whereas most Atlanteans can only survive being out of the water for a matter of minutes.
Aquatic Telepathy - Namor possesses a telepathic rapport with all forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding. Namor can also mentally communicate with other Atlanteans (giving mental/telepathic orders to all his men) and possibly humans as well, should he develop his power to its fullest.
Augmented Vision - Namor's enhanced vision enables him to penetrate the ocean's depths and see through murky water.
Flight - Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at the speed of escape velocity when exerting himself fully. His flight speed at "normal" levels is enough to enable Namor to fly faster than military aircraft. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. Namor's ability to lift weights when flying is sufficient to enable him carry a 50-ton anchor with one hand without a discernible loss of speed/momentum.
Skill: Expert Combatant, Bold Diplomat, Diplomatic Immunity, Expert Tactician, Multilingual, Skilled Engineer, Talented Business Executive
Trivia (Optional):
-THAT'S NOT WATER!!! IT'S ALCOHOL!!!
Sample of how you'll play this character:
A guard enters the royal bathroom.
"PRINCE NAMOR!!!" said the guard before covering his eyes. "Oops, sorry!!!"
We see Namor with a towel around his waist, a rubber ducky on his hand and a bathing cap around his head.
"WHO DARES TO INTERRUPT PRINCE NAMOR'S BATH TIME?" said Namor with anger.
"Sir, it's Attuma!!! He's attacking the castle!!!" said the guard.
"The fiend!!! I will put an end to this!!!" said Namor, raising his fist.